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Soul Land: Awakening World PC Cross-Save: 20 GB on Steam, 16 GB on Phone, One Account

Steam, Android and iOS: 20 GB on PC, about 16 GB on a phone, and one 37Games account moves your character between them. The catch is the login button you press on day one.

Nate Ellison · October 30, 2026 · 7 min

The essentials

Play Soul Land free →
Platforms
Steam, Android, iOS
Size
20 GB on PC, about 16 GB on phone
Cross-save
One 37Games account, same servers
PC minimum
64-bit Windows, 12 GB RAM
Soul Land: Awakening World running on a PC screen next to a phone showing the same character
Source : play.google

Soul Land: Awakening World is the 37Games open-world MMORPG, live on Android and iOS since June 3, 2026 and on Steam since June 30, 2026. Same servers on all three, one 37Games account, and English, Thai, Traditional Chinese and Vietnamese in the menus. Do not confuse it with Soul Land: New World, the turn-based LRGame title: different game, different accounts, nothing carries over.

I put it on the three machines on my shelf: a five-year-old laptop, my current desktop, and a phone that had barely 6 GB free when I started. What follows is what each one needed to get in, the account steps that make the cross-save actually work, and the settings I left in place.

It runs on Steam, Android and iOS, and weighs 20 GB on PC

Same world on PC and phone: 20 GB on Steam, 16 GB once the phone finishes its data
Same world on PC and phone: 20 GB on Steam, 16 GB once the phone finishes its data

Three platforms, no console, no Mac. PC goes through Steam, phones through Google Play and the App Store. Everything below is the SEA and global build; mainland China runs a separate version.

PlatformStore numberWhat it really takesMinimum
PC (Steam)20 GB20 GB plus patches64-bit Windows, 12 GB RAM, 16 GB recommended
Androidabout 1.5 GBabout 15 to 16 GB after the in-game dataAndroid 8.0, 4 GB RAM recommended
iOSstore listingbudget the same 15 to 16 GB as AndroidiOS 13.0
Console, Macnot available

The 1.5 GB store number is the launcher, not the game. On my phone, the first start pulled the rest and I had to delete two games to let it finish. Steam names no graphics card, only 12 GB of RAM, which rules out most 8 GB laptops before the GPU even matters.

Cross-save runs on a 37Games account, not on your Steam login

The in-game account screen is where cross-save is won or lost: bind the email here
The in-game account screen is where cross-save is won or lost: bind the email here

Your Steam login carries nothing. Steam opens a separate 37Games launcher, and the account you create inside it is the one that exists on Android and iOS. All three platforms sit on the same servers.

DeviceSign-in pathBind this before you switch
PC (Steam)37Games launcher, account created in itEmail and password
AndroidGoogle Play or 37Games emailEmail, from the in-game account screen
iOSApple ID or 37Games emailEmail, same screen

The order that works

  • Open the account screen before the tutorial ends, on whichever device you start with.
  • Bind an email and set a password. Guest and platform-only logins are the ones that get stranded, and not every region links every path.
  • On the second device, pick email login, not the Google or Apple button.
  • Choose the same server. The account is global, the character is not.
  • See your character on both screens before you spend anything.

I created mine on the phone with the Google button, then hit the Steam launcher, which asked for an email I had never bound. Back to the phone, bind, second try: my character was there on PC. Ten minutes lost, nothing worse.

Start on Steam with 12 GB of RAM, on the phone with 8

Touch controls for dailies, mouse for the evening: one character, one server
Touch controls for dailies, mouse for the evening: one character, one server

Start on Steam if you have 12 GB of RAM and 20 GB on an SSD. Start on the phone if either is missing. The character moves later anyway.

Steam first

  • Your machine has 12 GB of RAM or more. That is the listed floor, and I would not fight it with 8.
  • You want a mouse for the non-targeted combat and the aerial dodges.
  • You play evenings at a desk. The launcher stays open after you quit the game, so close it yourself.

Phone first

  • Your laptop has 8 GB. The Android build asks for Android 8.0 and about 16 GB free, with 4 GB of RAM recommended.
  • You want dailies on the train and the same character on PC at night. That is exactly what the shared account is for.
  • Your phone is short on space. The game still fits, but clear 16 GB before the first start, not 1.5.

For where this game sits next to the other Soul Land titles, the pillar covers the rest.

Where to start

Play Soul Land: Awakening World free tonight, on the device you already have

Free on Steam, Android and iOS, and one 37Games account carries the save across all three, so nothing is lost by starting on the phone tonight. Bind an email on the first device: the login button you press on day one decides whether the save follows you.

Play Soul Land free →

The settings that hold a frame rate on a five-year-old laptop

Resolution scale and shadows are the only two settings that moved my frame counter
Resolution scale and shadows are the only two settings that moved my frame counter

Frame drops after entering the open world are a documented issue, not your machine. The standard fix list is short: update the GPU driver, verify Steam files. Do that first, then touch the settings.

On the five-year-old laptop

On my laptop, two settings moved the frame counter: resolution scale and shadows. Everything else was noise. This is what I left in place, with what it costs you on screen:

  • Preset: Medium. Ultra by default is how this game stutters in towns.
  • Resolution scale: 80 percent. You lose sharpness on distant signs, nothing in combat.
  • Shadows: Low. You lose the shadow under your character in daylight scenes.
  • Anti-aliasing: off. Jagged edges on hair and cables, and that is all.
  • Frame limit: 60. A 120 cap on a 60 Hz laptop screen only heats the fan.

On the desktop and the phone

On my current desktop, nothing mattered except player display in crowded hubs: cap that, raise the rest. On the phone, Medium with a 30 fps cap ran cool. High settings drain the battery fast, so plug in for anything higher. The exact wording of each menu differs slightly between Steam and mobile.

Settings reference by machine

SettingFive-year-old laptopCurrent desktopPhone
PresetMediumHighMedium
Resolution scale80%100%Default
ShadowsLowHighLow
Anti-aliasingOffOnOff
Frame limit60Monitor rate30 unplugged, 60 plugged in
Player display in hubsLowMediumLow
What you lose on screenDistant sharpness, daylight shadowNothing visibleShadow, edge smoothing

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