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NTE: Five Platforms, 60 GB, No 50/50 — What Neverness to Everness Is

Five platforms, about 60 GB, a GTX 1660 floor, and a gacha that never makes you lose a coin flip. Start here, then leave for the page you actually came for.

The essentials

This page is for anyone landing on NTE for the first time and deciding whether to clear the disk space. It settles the four things that actually block you — platforms, install size, how the gacha bills you, and what an Esper is — then points you at the page that goes deep on each.

Open the official NTE page →
Platforms
PC, Mac, PS5, iOS, Android
PC install size
~60 GB, peaks near 90 GB
Minimum PC spec
GTX 1660 / RX 5600, 16 GB RAM
Model
Free-to-play, gacha, no 50/50
The urban open world of Neverness to Everness, the free-to-play NTE action RPG on PC, PS5 and mobile
Source : steampowered

Neverness to Everness is a free-to-play open-world action RPG from Hotta Studio and Perfect World Games, built in Unreal Engine 5 and set in the supernatural city of Hethereau. It went worldwide on 29 April 2026 across PC, Mac, PS5, iOS and Android, reached Steam and the Epic Games Store in July, and is currently on version 1.3, "Rising from the Moonlit Fog", released 19 August 2026.

You came here with one of four questions: what it runs on, how much space it eats, how the gacha bills you, or what an Esper actually is. Each section below answers one of them in a couple of paragraphs and then hands you to the page that goes deep. I have been playing since launch week, on a mid-range PC and on a phone, and the handoffs reflect where I actually needed more detail than a pillar can carry.

NTE is an open city first and a gacha second

Hethereau at street level: the city is the argument
Hethereau at street level: the city is the argument

Hethereau is the product. You play an Appraiser who investigates and contains Anomalies, and the city around that job is the reason the game holds attention — traffic, pedestrians, interiors, rooftops, and a driving model you use constantly rather than as a shortcut.

The city carries the game more than the combat does. My first two sessions were mostly driving, and I do not count that as wasted time. Street level is where the Unreal Engine 5 budget clearly went.

Is it still alive?

Version 1.3 landed on 19 August 2026 with a new district called Fogden, two new S-class Espers, summer events and player housing. Versions arrive roughly every six weeks, with banners rotating faster inside that cycle.

Steam concurrents sit in the low thousands, against an all-time peak above 12,000. Read that as a floor, not a verdict: most of this player base is on mobile and PS5, and Steam only opened in July.

Who it is actually for

  • You want an open city you can cross by car, not a mission-select menu
  • You want a gacha where a named character has a fixed, knowable ceiling
  • You have an SSD with real space free, because this one is not a light install

If you are still shopping around, our overview of free games to play on PC puts NTE next to its alternatives by launcher, weight and business model.

Banners rotate about every three weeks, and the next names are already known

Limited boards turn over faster than the patch cycle
Limited boards turn over faster than the patch cycle

Limited characters rotate on a roughly three-week cadence, which is faster than the version cycle. Two banners can therefore pass inside a single patch, and that pacing is what determines whether you save or spend.

Blackbird and Akane Rin are confirmed but still undated. Announced names and shipped dates are two different things in this game, and the gap between them has been weeks rather than days.

What that means for your savings

Skipping is cheap here. I sat out two rotations without falling behind on story content, because your pity counter carries forward to the next limited board instead of resetting.

Dates move, though, and a saved counter is worth protecting. Our banner tracker keeps the confirmed list, the rumoured order and the dates as they firm up: read NTE's next banners — Blackbird and Akane Rin confirmed before you commit a stockpile you spent a month building.

No 50/50 is the one mechanic that changes what NTE costs you

Every S-class you pull from a limited board is the featured character. There is no 50/50 split with a standard pool, which means 90 rolls is a hard ceiling on a named character, not an average.

Soft pity starts at 70. I hit the counter once, on my first limited board, and got exactly the character I went in for — the number behaved the way the rate sheet said it would.

The pay-to-win question, answered plainly

You can clear the story without spending. Version 1.3 alone handed out an Annulith package worth well over a hundred pulls to players who finished its events, and the campaign never gated me behind a paid unit.

Where it bites is breadth. Building three fully invested teams is a paying player's project; running one good team is not.

The honest comparison is against the game most readers are leaving. NTE versus Zenless Zone Zero works out what a named character actually costs on each side. If you want the broader logic first, how free PC games make their money covers the models these systems belong to.

Where to start
Official trailer for NTE — Perfect World Games · 12-second clip, no sound

Discover NTE: Neverness to Everness — free, PC and PS5

Free to start on all five platforms. Check your free disk space first: budget 90 GB for the install, on an SSD.

Open the official NTE page →

Espers are the combat system, not just the roster

Adjacent elements chain; mismatched teams simply do less
Adjacent elements chain; mismatched teams simply do less

Espers are people whose abilities awakened through Anomaly exposure, and every playable character is one. You field a team of four and swap between them live, which is standard — the part that is not standard is the Esper Cycle.

Six types sit on a wheel: Cosmos, Anima, Incantation, Chaos, Psyche and Lakshana. Only neighbouring types trigger reactions together, so your team composition is a geometry problem before it is a rarity problem.

Adjacency beats rarity

Two adjacent Espers chain a duo reaction — extra damage, a burn, a slow, a delayed burst. Stack the right duos and the cycle escalates into a trio reaction with a bigger payoff.

I built around adjacency before chasing a second S-class, and it carried me further than the extra five-star would have. A well-connected B-class team out-damages a mismatched premium one.

Some Espers also change traversal, with anti-gravity movement and mobility options that alter how you cross the city outside combat.

Which one to invest in first is a real decision with a real answer, and it deserves more room than this page has: which Espers to level first in NTE makes the call and gives you the order.

The 60 GB install and the SSD are the real gate, not your graphics card

The SSD is the requirement people skip and regret
The SSD is the requirement people skip and regret

Storage stops more people than the GPU does. Budget about 60 GB free on PC, and closer to 90 GB during the first decompression before the game reclaims the difference.

An SSD is required, not recommended. The city streams constantly, and on a mechanical drive that turns into stutter and texture pop-in you cannot settle down.

The floor, in one line each

Minimum is an i7-10700 with a GTX 1660 or RX 5600 and 16 GB of RAM. Recommended moves to an i7-12700 with an RTX 3060 or RX 6700 and 32 GB. Full figures sit in the table above.

On my 1660-class machine, the open streets ran fine and the crowded market district did not. Crowd density is the setting that costs you frames, well before shadows or reflections.

Do these three things, in this order

1. Clear 90 GB, not 60 — the first install peaks well above its final footprint 2. Put it on an SSD, then verify it is not sitting on a secondary HDD by habit 3. Create your Perfect World account first, then link Steam — cross-save follows the account, not the store

For the settings that actually hold a steady 60, and the per-platform sizes on iOS, Android and PS5, go to NTE: 60 GB, GTX 1660 minimum, platforms and FPS. Short on disk in general? Light free PC games and their real weight is the other half of that problem.

The NTE numbers that decide whether you install it tonight

What you're checkingNTEWhat it means for you
PlatformsPC, Mac, PS5, iOS, AndroidCrossplay and cross-save on one Perfect World account
XboxNot availableNo release announced
PC install sizeAbout 60 GB free neededClear roughly 90 GB for the first decompression
Storage typeSSD requiredAn HDD gives stutter and texture pop-in in the city
Minimum PC speci7-10700, GTX 1660 / RX 5600, 16 GB1080p entry point, not a 60 fps guarantee
Recommended PC speci7-12700, RTX 3060 / RX 6700, 32 GBWhere crowd density stops costing you frames
S-class pity90 rolls, soft pity from 70Counter carries over to the next limited board
50/50NoneEvery limited S-class is the featured character
Banner cadenceAbout three weeksFaster than the ~6-week version cycle
Current version1.3, released 19 August 2026New district Fogden, two S-class Espers, housing

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